About This Game Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. The elder Hawkins mysteriously disappeared while exploring the ruins. Before his disappearance, the elder Hawkins entrusted his daughter, Tina with a map to the location of the ruins but with a grave warning that death awaits around every corner. Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum. Features ■ 1001 Lives to pass 100+ Levels Devious traps and cleverly designed levels ensure a variety of challenges that will test the limits of your skills, reflexes and patience. ■ 4-Player Local Co-op and Versus Gameplay Test your platforming and treasure skills with up to 4 of your friends! ■ Retro with style Classic 8-bit style chiptunes by Rushjet1 and Misoka with true-to-Famicom graphics ■ Secret of Ukampa Unlock nearly two-dozen secret characters, each with vastly different gameplay and abilities ■ Watch the Story unfold The action and mystery advances through in-game cutscenes, each character with their own unique story! 1075eedd30 Title: 1001 SpikesGenre: Action, Adventure, IndieDeveloper:Nicalis, Inc.Publisher:Nicalis, Inc.Release Date: 3 Jun, 2014 1001 Spikes Ativador Download [cheat] 1001 spike and is a classic 2D action platformer where you play as Aban Hawkins, basically indiana jones minus the whip, who sets out on an adventure to Ukampa to find not only his father but the treasure of the temple in order to prove he is better than him. The 1001 in the title is actually refering to the number of lives you start with. (Though it could mean the spikes because there is a damn lot of them). You have 1001 lives to best your way through all '30' levels of the Ukampa tomb but don't let that discourage you or make you think that's all the lives you have. At the end of each section, you'll find an artifact which gives you a large chunk of lives. Along with those, there is a skull collectible in each level (including the room that's just a straight walk to the artifact) which I highly recommend collecting. Not only does it grant you a life every time you pick it up (It has to be recollected every time you die) but it also lets you unlock new, fun characters.These unlockable characters really encourage replaying the game to see how much better you can do with them, the different ways they can clear the levels with their unique abilities (These characters are also characters from different games which helps to encourage unlocking them just to see who they are. See Super Meat Boy if you wonder what I mean by 'From different games') Lastly these characters also have a different collectible to the skull. In this case, a coin that gives you money from 100 to 1000 and beyond as you get to the later levels which allow you to buy even more lives.For the price you're buying, you're definitely getting your money's worth. Not only is there the main game 1001 spikes but there is also side stories that unlock which take Aban to new dangerous adventures and *Bit of a spoiler* After beating the 'boss', a whole new set of levels open up. It's definitely worth the buy.I can understand that the idea of a rage game can turn some people off when they think of games like "I wanna be the guy" or "Eryi's action" on steam but erase those from your mind. This game is definitely designed to lead to a rage at some point depending on your patience, of course but it's not one big trap feast. Like you won't walk through trees just for an apple to shoot down and kill you like in IWBTG. It's not that kind.You will stumble into some traps or do something wrong that requires you to kill yourself (Selecting retry in the menu takes a life) but as the game goes on, you will start to spot the signs like in Eryi's action where you can suspect which spots are trapped. Everything in 1001 spikes makes a distinct sound like the click of spikes to help you figure out the timing. I can definitely recommend this game. If this helps you decide to buy it, then I wish you luck.. Great game for anyone who loves difficult but fair platformers. A lot of value packed into this game. Very well done.. A really hard platformer, and a homage\/love letter to both old platformers and Spleunker. (As well as to the NIS platformer, Prinny, a Disgaea spin-off, due to the large amount of lives.) 1001 Spikes does a really good job at it's name, giving you a spike death for each of your 1001 lives! It has a ton of content, either local co-op or single player, and tons of stuff to unlock for fun, like extra characters.Each level has a collectable Golden Skull to find, usually hidden, at each threshold they have some extra content for those who dare to get collect them which come in the form of extra modes or characters. When you play as one of the unlockable characters, your level progress is seperate from the main hero and each other unlockable character, and the skulls replaced with coins which you can use to unlock even more stuff with in the shop. Each almost every character plays entirely different, even the cosplay ones for the main hero have entirely different playstyles and plenty of little details to them. (The Belmont cameo cosplay removes your ranged option of a throwing knife, to a shorter distanced whip, in an exchange for damage power, stuff like that.)It might seem a bit pricey at $15.00 USD, maybe even still at the $10.00 USD discount price, but it's worth it. With all that content, along with the option to try a hand at speedrunning the game with the timer aid, or getting a better time on a certain level, there is a lot to love and your dollar goes a long way.The bad side: There are a few bugs, some people are having a little trouble launching the game or getting music to play after death in a level and having to restart, but hopefully they will fix it soon. There are slight workarounds for each bug at the moment, and they aren't making the game cripplingly unplayable.Overall, if you like the idea of the game, and you are up for a tough challenge, it's worth picking up. One of my favorite platformers, for sure!. 1001 Spikes has the misfortune of coming at a time when we feel like we've had enough of its ilk. We've played Indiana Jones-themed platformers (La Mulana and Spelunky), short-level-many-lives platformers (Super Meat Boy, I Wanna Be The Guy), and technologically accurate retro homages (Shovel Knight). It's unfortunate because 1001 Spikes is all these things, but it's also something more.It tosses out the fiddly analog jumping of Super Meat Boy in favor of digital two-button jumping. You know where your jumps are going to take you, even if you play blindfolded. The challenge is picking the right place and time to jump. There are no leaps of faith. The limited pallet of hazards allows you to grow muscle memory. Far from being an exercise in trial and error, 1001 Spikes is a game you can get good at. My second playthrough took 10% as long as my first.Instead of the single-screen levels of Super Meat Boy, you have levels that you can't finish while holding your breath. There are parts where you really have to think hard about how you can pass an obstacle. There are shortcuts. If Super Meat Boy is a triceps dip, 1001 Spikes is a push-up.If you've played IWTBTG, you'll know that that game can kill you in ways that are funny. 1001 Spikes has jokes too, but they are funnier.1001 Spikes has a story, and a damn good one. It's told in Ninja Gaiden style cutscenes which are long but don't overstay their welcome. It's about a love-hate relationship. The protagonist goes on an adventure to prove something to himself -- when you play this game it will be to prove something to yourself. 1001 Spikes is a Japanese indie game, and when it comes to story it seems like Japanese indie developers can do something that Americans can't. They can set their games in worlds that seem real. They can be sentimental without being sappy.. 1001 Spikes a.k.a. Aban Hawkins vs. Shootface McHateYou.This is not a game for the faint of heart or the buttery of fingers. It's a difficult puzzle platformer that requires more quick reflexes than analytical thinking, those there's plenty in this game to test both. This game is painfully fair as well. There's really only one stage in the game that feels like a crapshoot, and that comes near the end of the postgame. The rest, if you die, it's because you haven't figured out the level yet.There are plenty of different characters to check out once you've beaten the main game with the main character, as well as other game modes to explore. You definitely get your money's worth.If you enjoy difficult games, puzzle platformers or getting sniped repeatedly by wall statues, this game is for you.. I'm having a lot of fun with this game.The graphics and music draw a ton of inspiration from NES games, as does the incredibly hard and often trial-and-error style of gameplay. While the game is very challenging, and often unfair, it still feels incredibly rewarding because you get a little bit further with each attempt. It's twitchy platforming action with a lot of projectiles, and some cruel traps thrown in. That's probably not for everyone, but I like it.The graphics are beautiful, and I'm very excited to see each new area. It looks and feels like a NES game with some subtle modern touches that wouldn't be possible on a real NES. For example, background vines animate when you walk past them. There's tons of references to classic games like Mario or Ghosts n Goblins, and the cutscenes even have intentional spelling errors!There's tons of content and different game modes too. I've still not seen everything, 11 hours in. And then there's replay value on top of that.However, a lot of what makes 1001 Spikes great also hurts it. The difficulty does ramp up pretty damn high. At first I was playing this game together with my girlfriend, and that was awesome - the levels are well designed for multiple players. But eventually I had to dump her because we were progressing too slowly together. It's hard to concentrate with a group of people when playing such a difficult game.So I guess if I had to complain about something, I'd say more could have been done to make this game more accessible. Maybe an easy mode? Or maybe the whole game should have just been easier in general. I love it as it is, but I would have liked to play the whole thing with friends.. My expectations going in: persistence platformer, retro, loads of deaths, I'll grind through it in a few hours and be done.My impressions playing: 'Wow, this is actually well-designed. Doesn't feel cheap, but is challenging. Wait, there are arcade modes? More story levels? You can play as Commander Video?!'1001 Spikes has a boatload of content, far more than I'd anticipated. On top of the regular 30 story missions, you have another 20+ after you beat the main game...and the characters that you unlock aren't just reskins. They all play differently, and even have their own cutscenes for the story missions. There are, potentially, hundreds of levels to play if you enjoy going through with slightly varied mechanics. It's a good thing this game doesn't have leaderboards, otherwise I'd be enslaved for months.It's a persistence platformer, with all the swells and pitfalls that entails. You will die - a lot - and there's very little that you can do about it when you first run a level, unless you're preternaturally gifted and\/or untrustworthy of any flat surface. Yet, it never feels outright unfair; every time you die, it's invariably due to your own errors rather than the game cheesing you, and you learn from every death. It's a fine line to tread, making a game like this. Too difficult, and people get turned off by cheap deaths; too easy, and the target demographic isn't getting the sense of trial and accomplishment that they're looking for. 1001 Spikes manages that particular high-wire act quite well, with the obligatory transition from simpler beginning stages to monstrous latter levels not being too stark. There's no I Wanna Be The Guy-esque horrors lurking within.The game has quite a quirky undertone to it conveyed via cutscenes, and the different costumes and characters certainly add to the fun. Although it's relatively barebones in terms of assets, the levels are designed very well and you can tell that plenty of love went into the game. Hats off to Nicalis for another game that's fun both in tone and gameplay. For example, the artifacts in the game give you tons of lives (which you'll need), but if you replay their levels and try to collect them again for farming purposes? Nope - it disintegrates, and it'll be a 1-down for you. It's those little details that help foster goodwill towards a game and dev team.The characters and costumes, as mentioned before, all play quite differently. Commander Video is floaty, some have a double jump, some can cling to ledges - even Aban's costume changes make him toss Hadokens around, or be able to tank a hit without dying. Controls are simple, but tight enough and I experienced very few BS deaths due to hit detection or glitches, which is a major plus in the genre. The OST is good too, albeit somewhat repetitive after you perish for the umpteenth time due to uprooting spikes of doom.1001 Spikes - not perfect, but a fine example of a game that packs a lot into a framework, doesn't overreach, and makes sure everything is designed and plays smoothly. If you have a hint of masochism about you and don't mind dying repeatedly while you inch incrementally forwards, this is a game you'll want to look at.. The main flaw with this game is the level design. The levels are fun once you figure out where all the hidden traps are, but in the end you are going to feel really cheated when you have to take 10+ cheap deaths guarenteed in the later levels on top of the several deaths it will take to get back to where you died last time. Spikes should not be completely invisible to the player until they step on them. Overall the game is really frustrating for all the wrong reasons. I love games that are really hard, like Super Meat Boy, but this levels are designed to be progressively more unfair rather than more genuinely difficult. Once I know how to beat a level I can beat it in about 5 tries. A game that would normally take about 50 tries and 30 minutes to complete is artificially lengthened by these cheap traps in literally every level to the point where some levels take upwards of 100 deaths the first time you play them.. Summary:Not recommended for those who are frustrated by "surprise" deaths. You will die MANY times in a level simply because getting through it is a long sequence of "trial and error" attempts where you'll be killed by traps and hazards that provided no forewarning to their existence or nature, and so succeeding becomes a series of deaths that provide the experience you need to memorize where the dangers lie so that you can combine that with skilled platforming and attack shots in order to pass a level. Repeat for the next level, and so on. I'm not one to enjoy either trial and error experiences, or a memory game, so I don't recommend it.. Pros:+ Very good game+ I like it quite a bit+ You can do itCons:- The number of spikes in this game is not exactly 1,001- Sometimes you feel like you cannot do it+ Actually you can though
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